My particles do not play when I collide with something and the crashParticles are stopped (I have the output of “Something” in my console when I collide with something)
`public class CollisionHandler : MonoBehaviour
{
[SerializeField] float delay = 1f;
[SerializeField] ParticleSystem crashParticles;
void OnTriggerEnter(Collider other)
{
StartCrashSequence();
}
private void StartCrashSequence()
{
crashParticles.Play();
if(crashParticles.isStopped){
Debug.Log("Something");
}
GetComponent<PlayerController>().enabled = false;
Invoke("ReloadLevel", delay);
}
void ReloadLevel()
{
int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
SceneManager.LoadScene(currentSceneIndex);
}
}`
No other errors or anything like that, it just does not play the explosion. And yes I am using the particle instanse from the ship, not the particles from the prefab folder.