Trigger not working

Hey,

I have followed the tutorial and built the trigger box that should restart the level when activated. My problem is that the game just stops and opens the BluePrint of the Trigger actor with the red line going from On Component Begin Overlap to Branch. No error or anything like that. I tried to rebuild it again, but the same thing is happening.

It’s been a while and the solution I have is quite different.

The method I have which is what is shown in the course is that the begin do overlap does a massive amount of damage to the player. This triggers an any damage event on the player pawn and restarts the level because the health drops below zero. This works on so many levels because you can have various obstacles that cause small amounts of damage (later in the course) and when the player runs out of health, game over.

I hope this helps
hint: Apply Damage

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.

Privacy & Terms