Hello,
I’m trying to extend the climbing functionality, so we need to input a direction on the axe y to trigger climbing. The goal is to be able to jump through a ladder without automatically start climbing.
This is my try so far :
void ClimbLadder()
{
bool isClimbing = false;
if (!myCapsuleCollider.IsTouchingLayers(LayerMask.GetMask("Climbing")))
{
myRigidbody.gravityScale = gravityScaleAtStart;
return;
}
if (moveInput.y != 0)
{
Debug.Log(moveInput.y);
isClimbing = true;
Vector2 climbVelocity = new Vector2 (myRigidbody.velocity.x, moveInput.y * climbSpeed);
myRigidbody.velocity = climbVelocity;
myRigidbody.gravityScale = 0f;
}
if (isClimbing)
{
myRigidbody.gravityScale = 0f;
}
}
I’m a complete beginner in c#…