Hey! I made a new script which triggers all enemies by one shot.
EnemyAI:
public void OnDamageTaken()
{
// IsProvoked = true;
AIManager = FindObjectOfType<AIManager>();
AIManager.triggerAllEnemies();
}
AIManager:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AIManager : MonoBehaviour
{
[SerializeField] List<EnemyAI> NPCs = new List<EnemyAI>();
public void triggerAllEnemies()
{
foreach(EnemyAI enemy in NPCs)
{
enemy.IsProvoked = true;
}
}
}