This also taught me a valuable lesson. After making 1 complex , make sure to remove double vertexes.
After duplicating a few times ( 8 trees for my scene) I ended up with a 9 figure number of vertices which basically would freeze up my pc for minutes at a time .
Fortunately I was able to shift select all my trees in object mode, switch to edit mode (Wait ten minutes) , select all vertices on all trees ( wait more minutes).
Then merge vertices by distance (0.01m) (Go make coffee and come back) and start working again. Vertices in scene now back down to 358,885.
Lesson learned.
You can also make , very beautiful designs, with low poly techniques. Less computer power.
Or tricks like, create a tree, render it without anything else (background transperent). Save picture. Are use use picture for hundreds copies … This technique, will be explained when working with grass.
Thanks for the tips. I will definitely be looking out for this in future.
I used shift d . Did not want to link the trees because I wanted to scale and slightly modify them for some variety.
The grass trick sounds good, is it kind of like billboards in game engines(Thinking of unity)?
I am looking forward to learning what comes next, but I am pausing here to do a few models for practice first.
Next up, '92 Viper r/t 10, can’t afford it, will build it. Lol