Tree, almost a palm tree

I made this to enhance my pyramid scene, but thought it may be worth putting up here.

This also taught me a valuable lesson. After making 1 complex , make sure to remove double vertexes.

After duplicating a few times ( 8 trees for my scene) I ended up with a 9 figure number of vertices which basically would freeze up my pc for minutes at a time .

Fortunately I was able to shift select all my trees in object mode, switch to edit mode (Wait ten minutes) , select all vertices on all trees ( wait more minutes).
Then merge vertices by distance (0.01m) (Go make coffee and come back) and start working again. Vertices in scene now back down to 358,885.
Lesson learned. :grin:

Any one else have this problem before? Any advice.

3 Likes

Yes important lesson on the restrictions on making ever more verts in a scene. Later ways to cheat should come up. We all need ever better computers!

Are you using Alt d or Shift d?

You can also make , very beautiful designs, with low poly techniques. Less computer power.

Or tricks like, create a tree, render it without anything else (background transperent). Save picture. Are use use picture for hundreds copies … This technique, will be explained when working with grass.

Thanks for the tips. I will definitely be looking out for this in future.

I used shift d . Did not want to link the trees because I wanted to scale and slightly modify them for some variety.

The grass trick sounds good, is it kind of like billboards in game engines(Thinking of unity)?
I am looking forward to learning what comes next, but I am pausing here to do a few models for practice first.
Next up, '92 Viper r/t 10, can’t afford it, will build it. Lol