Translucent shadow artifacts ue5

In the material,my hair is translucent,but when i enable both “cast dynamic shadow as masked” and “surface forward shading” it gets a lot of shadow artifacts,i don’t wanna use masked because it doesn’t look good and i’m using virtual shadow maps because shadow maps don’t look good too,is it possible to cast a translucent shadow without the “cast dynamic shadow as masked” option? switching to other lightning modes also don’t look good
Bad hair

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