Translate(0, unit / fps, 0)

It’s my best shot as Rick put it, but I knew my fps was around 300fps and wanted the car to move about 1 unit every frame (by moving the capsule in the editor) so methods actually allow you to add math stuff Translate(0, 1.0f / 300.0f, 0) and it worked.

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Using the fps is not ideal. You had it running at 300fps so it was fine for you, but when you release that game and I run it on my potato at 30fps, it’s going to run terribly slow. Unplayable, really, since it will be 10x slower

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