Transitioning to Enhanced Input System in UE5 Blueprint FPS Course

Hi everyone,

I’m currently working my way through the UE5 Blueprint FPS course, and I’ve hit a roadblock while transitioning from the old input system to the new enhanced input system and also encountered an issue related to aiming. Specifically, my isAiming variable isn’t changing to True even when I press the right mouse key (which I’ve set as the trigger). I suspect it might be related to my animation blueprint.

Please check my Screenshot of Blueprint:

Could someone please review my blueprint and provide guidance on what I might be missing? Any help would be greatly appreciated!

Thanks in advance!

You don’t need the trigger in IA_Aim, just use the “Started” pin instead of Triggered. That should help get things in the right direction.

Thanks a lot for your reply. But after I tried to change it to “Started” pin from “Triggered”, it still doesn’t work, any other possible mistakes i have made?

Is the rest of your input also using Enhanced Input and if so, is it working ok? I’m not seeing the usual setup for enhanced input in Begin Play but assumed you might have it setup somewhere else. It looks like this:

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