Hello, everyone! How do you solve this problem, when you want to make some sort of transformation with a mesh but this strange behavior appears
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If your Lamp Base (Path) is still set to use the profile and is visible, then Blender will attempt to draw the mesh and the curve on top of each other and the βZ-fightingβ glitch will appear. It seems to be what is happening for you. If that is the case, just hide the original base curve.
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