Transform parameters changes when grouped under one object

So the thing is I have too many objects when I created a level (lots of cubes!). So I tried to group them inside a single empty object, say “obstacles”.

Say a game object (cube) has scale parameters as
x = 6.2
y = 8
z = 5.6

but when I drag this object to make it a child of “obstacles” its values suddenly change to
x = 1.1
y = -0.1
z = 0.2

What could be the reason behind it and what should I do to resolve it?

Does the size of your cube remain the same when you parent it or is it getting distorted? Also what are the values of your parent object? Did you reset the transform in the parent?

“Terrain & background” is an empty object.

BEFORE

AFTER

Hi Khodidas,

Is the scale of the root game object set to (1, 1, 1)?

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No, it is set to (0, -2, 0).

That explains the distortion. The child gets affected by its parent.

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