Yes, thats exactly what Brian also does on his DeathCounter Script. But of course I also want to have it as a predicate HasKilled. So I want to have a Quest where your Task for example is to kill 10 Bandits. My Question was just, if there is a workaround to implement the stuff Brian did without having the ImrpovedConditions.
https://community.gamedev.tv/t/tracking-kills-for-quests/194127/7