Hi, I am getting an error that so far hasn’t affected gameplay, but I’d still like to know what’s going wrong.
“NullReferenceException: Object reference not set to an instance of an object
DamageSource.Start () (at Assets/Scripts/Player/DamageSource.cs:14)”
Opening DamageSource brings us
public class DamageSource : MonoBehaviour
{
private int damageAmount = 1;
private void Start()
{
MonoBehaviour currentActiveWeapon = ActiveWeapon.Instance.CurrentActiveWeapon;
damageAmount = (currentActiveWeapon as IWeapon).GetWeaponInfo().weaponDamage;
}
private void OnTriggerEnter2D(Collider2D other)
{
EnemyHealth enemyHealth = other.gameObject.GetComponent<EnemyHealth>();
enemyHealth?.TakeDamage(damageAmount);
}
}
Line 14 would be
damageAmount = (currentActiveWeapon as IWeapon).GetWeaponInfo().weaponDamage;
The information is in the scriptable object, and damage is being taken and calculated by the enemies as intended. Any pointers?