How Box Trace can get deep into the Capsule while Overlap Event trigger on the surface?
I was expecting it must be drawn on the surface on the Capsule instead?
Please help
It’s not on the surface. It is within the bounds of the collider on the moment the collision is detected and while it may be close to the surface, it also depends on how objects are moving and particularly in C++.
Thanks for your response, It sounds like there is a delay when the Overlap Event trigger and the Tracing node is executed?
It’s not continuous. It’ll run on tick most likely so it is theoretically possibly to miss overlaps due to lagging or other low frame rate issues.
This is why a bounds check is done and it’s also not a good idea to make the target colliders too small as you can pass right through them without triggering them.
thanks a lot , for helping
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