Tower Defense Design Doc - Robots Incoming!

Design Document: Robots Incoming!

Player experience:

Tactical Tower Defense. Robots attacking a military base with automated defenses.

Theme/Style:

Sci-Fi. Earth. Robot invasion. Defend the base against the invading robots.

Low/Medium poly models

3D overhead view

Core Mechanic:

  • Survive X number of waves (Determined at game start?)
  • Place turrets
    • Turrets cost credits
    • Place any time
  • Manage energy and ‘mass’ to keep your turrets active
    • Turrets use energy, mass, or both
  • Destroyed robots produce mass and credits
  • Energy generates based on the number of generators
  • Purchase upgrades
    • New towers
      • Each tower will have multiple upgrade levels
    • Generators

Core game loops:

  • Robots set up a base and begin producing robots from a resource until the resource is used up.
  • Robots are created until they reach a set wave number (20?), then move towards base
  • Robots explode when they reach the base and do damage
  • Game ends when the set number of waves pass or base is destroyed
  • Scoring increases with the level of robot

Requirements/Supported Platforms:

Demo: PC - WebGL

Full version: PC - Download

Aspect 1920x1080

Stretch goals:

  • Upgrade turrets
  • Robots fly in to create turrets
  • Energy overload
    • If there is enough extra energy use energy overload to increase damage
  • Diggers produce extra mass
  • Ability to block the path of the robots to change path / Enemy pathing
  • Core base defense
    • Does this make sense?
  • Destructible base elements

I plan to use some of the modular assets I created in the blender course:

1 Like

Looks really cool!

Thanks!

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