Game Design Document
-
NAME: “Revenge of the Pharaoh”
-
PLAYER EXPERIENCE: Tactical / strategic tower placements (Towers will be Blessed talismans e.g golden ankhs)
-
CORE MECHANIC: Using limited resources, strategically place talismans to stop enemies from reaching their goal.
-
CORE GAME LOOP: Survive against waves of enemies for as long as possible (Level reloads when the player (gold/Stolen loot) runs out)
-
THEME: Ancient Egyptian fantasy horror
- STORY: Pharaoh “Notsohappy’s” tomb was robbed one too many times by the greedy villagers and he is angry! Defend against “Undead mummies” coming out of the looted pyramid attacking the village.
- ART
- Ancient Egyptian horror fantasy
- Voxel art (3D pixel art) for now. ( if I don’t like the Voxel art I may upgrade to a quality art pack I bought,).
TECH SETUP:
- Platform: PC/Mac/Linux
- Aspect ratio: 1920 * 1080 16:9 (HD)
- Input: Mouse (only)
Stretch goals:
- Before resetting the level, the villagers turn into mummies and enter the tomb returning the stolen loot. Pharaoh “Notsohappy” can rest again!