So far, I’ve managed to circumvent the issue by disabling Live Coding in the Editor Preferences but was wondering how to enable Live Coding for the .dll? I’ve tried disabling Live Coding and restarting Unreal, re-enabling and restarting and neither process fixed the issue.
That is essentially saying you are using HotReloaded binaries which can’t be used for Live Coding. You will need to build with Unreal closed, this will delete the hot reloaded binaries and will overwrite the non-numbered .dll