Hi!
I really wish we could reply to old topics, but oh well. I guess that would bring other issues as well.
Anyway, this in relation to this one: Unreal 5.0 C++ Developer course, toon tanks game, countdown
Just wanted to add that there’s the handy Get Timer Remaining Time by Handle
node. So, I avoided making two separate timers by exposing the timer handle to Blueprints like so, in ToonTanksGameMode.h
:
// Timer handle for the 3-second countdown
UPROPERTY(BlueprintReadOnly)
FTimerHandle playerEnableTimerHandle;
and then getting it and using it in Blueprints like so:
Just figured I’d post it, in case anyone else has the same thought!
Edit: there’s a quirk here, where the return value jumps directly from 0 to -1. This means that the output from ceil
will never be 0. SO an amendment has to be made in the Switch statement for “Go!” to be displayed. I did it like this:
The start index can be changed in the Details panel of the Switch node.
Kind regards,
Håkan