So this section covered a lot of ground and technical content. It was a struggle at times and as other people have mentioned the teaching style could be improved. However, I did enjoy this section and the interaction between C++ classes and the Blueprint visual editor was interesting. I will probably finish the next section of the course before coming back to this game project and enhancing it with a scoring system and some additional enemy types.
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Thanks for the feedback, I’ll share with the rest of the team.