Toon Tanks: Camera Shake Question

Hi All,

Just a quick question! I am doing the lecture on CameraShake - and saw the future advice - but when I use the BluePrint to create the Camera Shake based off CameraShakeBase parent class I am not getting any of the options that are in the vid. The options on the vid are NOT what I am getting on my end.

I am using 4.27.0. They are radically different. Here is what I am getting:

I will try one of the options and see what happens, but, getting the results the lecturer is getting is impossible.

You should use the matinee camera shake for blueprint. Though if you select the oscillator pattern it should effectively be the same thing, just a little different on the UI front.

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