I cant figure out why I keep getting this error.
i figured out a work around instead of initializing SpawnLocation and SpawnRotation as it was have problems with the variable types. I just called the information inside the TempProjectile variable like this.
AProjectileBase* TempProjectile = GetWorld()->SpawnActor<AProjectileBase>(ProjectileClass, ProjectileSpawnPoint->GetComponentLocation(), ProjectileSpawnPoint->GetComponentRotation());
You put location twice originally
(Class, Location, Location)
^^^
Should be Rotation
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