hi guys, I’m probably years late, but I’m struggling to understand some code we are doing right now.
in the last 3 lectures we spent 40 minutes on animation and keyframe in a super precise way.
But when we move into coding again, I can see everything is just throw in there with little explanation…
I didn’t have any problem till now, so my question is: will I get more coding notions from this point or that’s the maximum level we reach with this particular course?
is it going to be more focused “animation/editor”?
its not like I’m stuck or anything, but it just feels like coding is getting less important.
in example: Rick just throw in
private void AttempttoPlaceDefenderAt(Vector2 gridPos)`
I understand what is trying to do, but he doesn’t take any moment to explain why we need the gridPos in order to know we are trying to spawn a defender.
It took me awhile to remember that we are clicking on an invisible collider.