Tips: try to always map any curves or timeline from 0 to 1

From a typical context and in making sure variables are exposed properly, I highly suggest like with any mathematics operation to always put progression and lenght of timeline between a fixed 0 and 1.

This is because otherwise in bigger project it becomes harder to fine tune and understand by a whole team. If it’s already clamped between 0 and 1 you will easily be able to expose to designers a “speed” variable for effects functions.

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