If you don’t see a GameModeBase C++ file in the content browser, you may have made the same mistake that I did when setting up the project initially. This is that you have created a Blueprint rather than a C++ template project. If you have done so you probably won’t have noticed any problems until you reach this point. however, unsurprisingly the template will not have created a C++ GameModeBase class. The solution is to use the Add New => New C++ class, when presented with the Choose Parent Class pop-up scroll down to the Game Mode Base option and choose that option.
You can then create a Game Mode Base C++ class which you should name appropriately. This will then provide you with a suitable C++ GameModeBase to enable you to progress through the lecture.
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Double post? Also I don’t think Ask is appropriate for tips.
I thought that it might be helpful to post this here as it is where I realised that I had a problem, even if it was a minor one, it did take me some time to realise what was going on. So I thought that I would spend a little more of my time to post here as well. As to the category, one of the stated purposes of the section is help others, which is what I was attempting. I assume that you would prefer this in the talk section, so I have transferred it there.
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Well it definitely helped me, thank you. I didn’t even realize I did that at the beginning of the project.
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