If something is wrong with your code/crash even you already follow every steps.
this is for those having trouble
reminder: go Resources->LectureCodeChanges
In my case I always crash UnrealEditor on Play
myCode : UE_LOG(LogTemp, Warning, TEXT(“Firing at %s”), LaunchSpeed);
Ben’sCode : UE_LOG(LogTemp, Warning, TEXT(“Firing at %f”), LaunchSpeed);
After % I put S(string) not F(float) it still compiles and no error, but on Play it crashes.
that makes sense I’m logging a float…silly me.