Tip for anyone who doesn't hear the break audio

Something I found that gave me issues was the fact I have a game camera and a canvas camera. Both are Audio Listeners. This can be an issue as the “One shot audio” may appear and in the right spot, but Unity doesn’t like it when you have two locations listening for the sound. I removed the “Audio Listener” component from the canvas camera and that fixed my issue.

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I had a different error, but that was because I updated the ball instance in one scene with the AudioSource component and I didn’t update the prefab, so going to the next scene gave me an error. Always good to update the preab when you change an instance of it.

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