We finally launched our indie game — after a long, messy, but rewarding journey
Hey everyone,
After months of development, iteration, and a lot of trial and error, we’ve just released our game worldwide. What started as a small experiment slowly turned into a full project with real players, real problems, and real lessons.
Along the way we dealt with the usual indie challenges: scope creep, performance issues, design ideas that sounded great on paper but didn’t survive testing, and the constant balance between “just ship it” and “one more improvement.”
Releasing the game feels both exciting and terrifying — exciting because it’s finally out there, and terrifying because now the real feedback begins.
If you have a moment to try it, we’d love to hear your honest thoughts: what works, what doesn’t, and what you’d improve if this were your project. Feedback from other indie devs is especially valuable to us.
Thanks to everyone here who shares their experiences, lessons, and struggles — this community genuinely helped us stay motivated and keep going.
Happy to answer questions about development, tech choices, or anything else in the comments.