“You are recording with an initial rotation offset. This may result in a misrepresentation of euler angles. When recording transform properties, it is recommended to reset rotation prior to recording
UnityEditor.Timeline.TimelineRecordingContextualResponder:AddKey(PropertyModification[])”
If I dont rotate the camera, my ship is facing the wrong direction. Any advise?
Hi Vitas, I’ve facing this issue for several days now it i was wondering if you could help. I face this issue when i try to rotate my player ship at some point. But the problem is when i start my timeline it starts with the rotated position.
I’m late but this error means that you haven’t set a rotation keyframe yet and unity ends up using the current rotation for the whole animation. You can fix this by setting the rotation at the start of the animation timeline.