Timeline recording error message about rotation

cu2_s04_unity_timeline_for_player_path

#1

I am getting the following error message:

“You are recording with an initial rotation offset. This may result in a misrepresentation of euler angles. When recording transform properties, it is recommended to reset rotation prior to recording
UnityEditor.Timeline.TimelineRecordingContextualResponder:AddKey(PropertyModification[])”

If I dont rotate the camera, my ship is facing the wrong direction. Any advise?


#2

have you resolved this?


#3

The only way i found is to rotate the object manually in the timeline window after i recorded the animation


#4

Before starting the keyframe recording, make sure your player rig is at 0,0,0 rotation.