Timeline recording error message about rotation



I am getting the following error message:

“You are recording with an initial rotation offset. This may result in a misrepresentation of euler angles. When recording transform properties, it is recommended to reset rotation prior to recording

If I dont rotate the camera, my ship is facing the wrong direction. Any advise?


have you resolved this?


The only way i found is to rotate the object manually in the timeline window after i recorded the animation


Before starting the keyframe recording, make sure your player rig is at 0,0,0 rotation.