The Task:
Create an outside environment, like in this course, but have a way of traversing the slopes (stairs/ladder etc).
The slopes would have a collider to block the player, but not the traversal point.
(the above was created with a normal palette).
The problem:
Creating a rule tile that will enable the above.
At the moment, I either block build a hill and get a contiguous collider (despite having the “grass” tiles set to collider None).
Or, I create a hollow hill (ie just draw the slopes) for the correct collider shape, but an incorrect slope drawing (looks more like a pile with the top in the middle)
Ideally, I would like to create an appropriate rule tile that can identify the difference between a top tile and a bottom tile as this would be useful with other palettes (such as dungeon walls). The only two solutions I have so far are:
- A script that detects a trigger collider on the stairs and turns off the collider until the player exits the trigger, or
- A hollow hill on the collision layer and a cosmetic grass and hilltop layered on top of it.