Tile names

I’m unsure why but the first log message for the tile names on my project shows “Tile” the initial name of the object then followed by the names of their coordinates.
Tile, (1,0), (2,0) etc.

If I switch the statements to first yield then log the waypoint name, the console shows the coordinate name for all (0,0 1,0, etc)

is there a way to correct this?

Hi,

Without knowing your code and anything about your project, it is impossible to tell you the reason for this behaviour. Please share more information on what you did and have in Unity.

Hi,

I was able to correct my error by reviewing the code in the resources.
Looks like I forgot to place the not (!) in the if statement on Update

if (!Application.isPlaying)

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