I can’t make the Tick to work with 4.14, so after looking in the API doc, I found PlayerTick wich work exactly as expected ( like the Tick used in the video)
Signature : virtual void PlayerTick(float deltaSeconds) override;
(hope that’ll help )
I can’t make the Tick to work with 4.14, so after looking in the API doc, I found PlayerTick wich work exactly as expected ( like the Tick used in the video)
Signature : virtual void PlayerTick(float deltaSeconds) override;
(hope that’ll help )
(I’m on 4.23) I thought I was having a problem getting the Tick() to fire, but after a lot of troubleshooting it turned out my Output Log was just scrolled up to an old log…
If you’re still having an issue, try checking to see if Ticking is enabled for your TankPlayerController. It’s a function of parent class AActor, so I’m not totally sure I’m calling it correctly, but try:
My log showed “TRUE” when I did this.