Throwing & Detection - Game End Scenario on Rock Collision

============RESOLVED============
He waits until the end of “Creating A Weapon” to explain or fix this issue.

Cast to BP_PLAYERNAME is the answer.

See Screenshot:

============ORIGINAL QUESTION============

Hey Everyone,

Title pretty much explains it but I’m running into a scenario where the rock created is actually triggering the end game event whenever a collision occurs between the rock and the guard.

I’m currently running UE 5.3 and realized some of the BP issues that needed to be fixed in the videos were already fixed and some things needed to be done that weren’t shown in the videos. The dude also tends to go things wrong then run back multiple times to fix the issues instead of teaching you to do it correctly the first time which has been tweaking me out and I’ve caused issues because of it. I’ve been able to fix them previously but now I’m actually stuck.

Not sure if I missed something but here are the screenshots:

Character Event Graph

Character Component Nesting

Sound Event Graph on Rock BP

Any assistance is appreciated!

I’m glad you were able to find a solution, it’s definitely important to wait until the end of the lecture and in some cases, the next lecture, in case your issue gets addressed.

It happens to me, too!

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