No criticism of anyone intended. I’ve taken a tremendous amount away from GameDev.Tv.
I came to this archive course so I could get a bit more depth than the ‘toon tanks’ module in the main Unreal course. This lecture and challenge broke me, though. I think I’m going to retreat back to Unity and C#. Out parameters being passed into functions, but also called. Oh and combined with pointers and references.
I can see how C++ is performant and would be essential for anyone looking to work on a team in Unreal. But I just want to make small-team indie games that I design. If I ever have to worry about memory addresses something has gone wrong.
<backs away slowly, the whites of his eyes showing>