using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
//Variable
int maX = 1000;
int miN = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
//Rule of game
Debug.Log("Welcome to the wizard of number, i can gues what you are thinking....");
Debug.Log("OK first lets begin, think of a number , com'on you can do it: ");
Debug.Log("Don't pick lower then: " + miN + "it's not possbile for me to do the math.");
Debug.Log("Don't pick Higher then: " + maX + "to hard");
maX = maX + 1;
//First guess operation
Debug.Log("Now let's begin, let me rub my head, Mmmmmmmmmh is it higher then 500?");
Debug.Log("Ok now your turn to work.");
Debug.Log("If it's higher press the Up key.");
Debug.Log("Now if it's lower well down key.");
Debug.Log("If i won just Press Enter and start to cry.");
}
// Update is called once per frame
void Update()
{
//Player input Up arrow / when press only
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Oh it's higher, ok ok.");
miN = guess;
guess = (maX + miN) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("So it's lower, am getting there");
maX = guess;
guess = (maX + miN) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("I am the champion, you are the loser....");
}
}
}