OK so I have 3 major issues (4, with the ledge problem) in my Unity 3rd Person Course content. Here is the first one:
- I can’t strike my enemy for some reason (i.e: I can’t deal damage), although my weapon has a box collider on it
Getting a screenshot of this one specifically is quite hard (even if I try inserting a TimeScale freeze code, it’s still a hard catch to get), but long story short, I attempted to slow down the speed of my enemys’ attacks to catch my player attacking him, and as this is connected to my third problem here (my issue regarding the fact that my animations don’t deal their assigned damages), my player basically deals absolutely no damage towards my enemy through the first animations, although when I previously managed to catch my player striking my enemy in the past, the colliders were close enough to count this as a strike, so I figured something was completely off.
Where did I go wrong?