I forgot that the background image is fixed. The camera position changed, the mesh shifts, but the background is the same. I hadn’t thought of that, lesson learned.
I would move the sun to the other side of bender, that current shadowing doesn’t look right. The sun in the background, yet all his shadowing is towards the sun.
Yes, you should think so. But in fact, it’s how the material works. The rocket material is very shiny, So the sun light bounces back from the rocket body to Bender. The same effect you can see on the wings. Where a red glow is emitted.
Of course the shininess could be less …
Thank you for your feedback. I appreciated it. And to be honest, developing nice materials, is very hard. I don’t spend much time on this.