They should teach this in school!

20 years ago in school I learned vector math but I barely understood anything. For the most part everyone told us: “you will never need this in your life again”

I wish they would teach gamedev and practical usage examples of vector maths in school these days ^^;

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Did it sink-in this time?

yes, absolutely! Looking at the graph as 360° circle and explaining the sweet spots at 0, 90, 180 really helped.

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My thoughts exactly :slight_smile: For the first time I got curious not only how to calculate it but also what does it actually mean :slight_smile:

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