I’ll add a gyazo GIF to better illustrate the problem:
I’ve been trying to figure this out the last 24 hours without luck. First I thought it was in EquipmentSlotUI.cs in AddItems so I added an if check there but that didn’t work and the Debug.Log also logged before and after the if check so it’s not in that code. I went further to DragItem.cs and thought it might be the DropItemIntoContainer or AttemptSwap methods, but none of those either. So I think it might be the IEndDragHandler.OnEndDrag that should have a check to fix the problem, but I did not manage to fix it. I loaded up the finished RPG course project from GameDev.tv and the issue was also there so it is not any modification that I’ve made.