at runtime i cant find input component in the default_pawn_BP. the physics handle and the grabber are there but there is no input component.
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I’m experiencing the same problem and also, input component is not appearing into the add component menu.
Actually, all you need to do is skip the part of adding a component. I’ve tried following instructions given at this link: https://docs.unrealengine.com/en-us/Gameplay/HowTo/SetUpInput/Blueprints at Creating New Inputs (Action/Axis Mappings) and it works great!