There is no game mod base ,that is why the log does not show

That’s the same screenshot.


Please describe your issue. I don’t know what the issue is.

And a description of your issue?

the ue log does not show in the output log

What’s Bullet? And could you show your projectile blueprint?

so,in hence i have two issue the first one is the log issue,and the second one is the bloking thing i can still go inside the wall

Here is the first one , and that one is second one Bellow

And could you show the header file for the projectile please?

Basepawn-

Projectile-

Tank-

Tower-

Those are not header files

this one ?

It’s a little concerning that you don’t know what a header file is at this stage in the course.

Header files are the C++ files that end in the .h file extension and are the ones that you include in the .cpp.

okey you mean .H files

you said the include header file right

what is this than?

I asked for the projectile header, not the base pawn.

Those are source files.

this is called also the header file , so that is why i am confuse, i am sorry i know what is header file, the .h file

That is including a header file called BasePawn.h. That’s not the file itself.


I’m probably being blind but I don’t see an issue with what you posted. Would you mind sending me your project using the following link?

https://gdev.tv/projectupload

Please use File > Package Project > Zip Up Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.

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