There is no game mod base ,that is why the log does not show

That is including a header file called BasePawn.h. That’s not the file itself.


I’m probably being blind but I don’t see an issue with what you posted. Would you mind sending me your project using the following link?

https://gdev.tv/projectupload

Please use File > Package Project > Zip Up Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.

  1. You need to reset this back to block not overlap.
  2. You need to move the projectile spawn point further out as it’s too close
  3. UE_LOG(LogTemp , Warning ,TEXT("The Hit Is On :%S"), *HitComp->GetName());
    UE_LOG(LogTemp , Warning ,TEXT("The Hit Is On :%S"), *OtherActor->GetName());
    UE_LOG(LogTemp , Warning ,TEXT("The Hit Is On :%S"), *OtherComp->GetName());
    
    All of these should be using %s not %S

You did not do as instructed and use Unreal to create the zip. You added an unnecessary 2.6GB to the file size by not using it.

I also don’t get any notification about you uploading the project so in the future please reply to the thread saying you uploaded it.

Oh okey , Yeah i did big mistake plz forgive me

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