I don’t like the way we have the particle system setup there is a problem. When you select “Use Local Space” it is not working like we want it to. What we want to happen is we want ALL of the emitters (except the smoke trail) to instantiate at the location the projectile is fired from, but what is happening instead is these emitters are following the projectile all the way to the target. So I think the smoke trail needs to stay where it is as a separate particle system, and then we need to make a new system from the remaining parts and then have them instantiate at the socket location when we fire.