Hello
So, got this working, sorry I can’t post a vid, haven’t got a screen capture thingy installed at the moment - my Pc is struggling enough under weight of trying to run Unity alone!
So, I really did want to sort out the audio things myself as per Ben’s challenge. I kind of knew what I thought I had to do, but I had a quick look at the reference to the Unity manual just to back up what I thought I had to do. More or less, the example given does include all the stuff Ben did, which is roughly what I thought, but I was slightly thrown out by all the other stuff that’s there, such as the references to creating cryptic Boolean variables at the beginning. I do find I have this problem with programming language manuals in general when it comes to looking at the examples - rather than start with the absolute most basic use of something, there will be a load of other stuff seemingly thrown in there completely out of any context. Ben’s example follows a simple logic, and simply builds upon what he’s taught. The Unity manual seems to assume far greater understanding of a bigger picture.
I know from experience that manuals get easier the more familiar you become with the language - you kind of develop the knack of being able to sift through the code and extract the bits you need much more easily because you sort learn how to ignore the stuff you don’t need, but when you’re starting out it’s a nightmare. I’ve not yet reached the point that I can refer to the relevant manual section, look at the example and not have a ‘WTF?’ moment!
Still, my rocket flies and makes a rockety noise! That’ll do me for now!
Jim