When I copy over the values of the coordinates from the CollisionPolgyon2D over to the Polygon2D a new 2d maze is created, but it is 1/100th the size of the CollisionPolygon2D.
That’s an odd one. I would check that the values are indeed the same, as well as checking that your scale is both unmodified and linked. Unlinked scale does weird things to CollisionShapes, but that alone shouldn’t be causing this.
Can you post some screenshots of what you’re seeing and the Inspector values?
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