The Package Tag If Statement Fail

The scripting is exactly the same as in the video, and the tag is correct. However, when the player collides with the package game object, the game treats it the same as colliding with the speed boost. Did Unity update its tagging system, making this part of the course invalid? Or am I just getting it wrong? Thanks! (Screenshot below)

I seem to have fixed the problem, it was due to me not setting the box collider for package as “is trigger”

wouldn’t have figured it out with out chat gpt

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