I Have made a base tile for the other tile world concept. To spark debate on that idea. It’s no problem at all if not needed at this time if concentrating on a different line for now.
I made it very bland so as not to dictate any direction.
The tile is 10x10 blender units to give space for buildings outdoors scenes etc. To which end I made a human manikin for scale reference, it is one unit tall. As the image render shows I made the four connection first tiles that would in theory be the first ones available to be made as additions. With snapping on positioning is easy. I have marked compass directions on the tile, and the new waiting ones.
All sorts could be discussed. This is low poly, How high to restrict it and by what parameters? This is plain colours, do we avoid image textures? Allow procedural? Have a limited to some extent set of image pbr textures? What era should it be, or even could directions be towards different time zones? Tricky to make look like one world. I think something based round an indefinable ‘old’ medeavalish is easier.
Assuming it works as you download the tiles completed that are touching the one you want to do. Match the joins (duplicate the edge verts and build into yours.) Restrict changing heights by 1 unit up or down to keep geographic transitions sensible, while enabling movement out to hills and mountains areas, or seas rivers. For working purposes I suspect you want your own tile centred, and the touching ones moved to it’s edge. Easy to do as set up snapping by increment from overhead.
I can fancify the core tile if it looks like going anywhere.

