Assets\Scripts\AdManagerScript.cs(29,39): error CS0103: The name ‘gameId’ does not exist in the current context
Here is my code:
using UnityEngine;
using UnityEngine.Advertisements;
public class AdManagerScript : MonoBehaviour, IUnityAdsInitializationListener, IUnityAdsLoadListener, IUnityAdsShowListener
{
[SerializeField] private bool testMode = true;
public static AdManagerScript Instance;
#if UNITY_ANDROID
private string gameId = "5215925";
#elif UNITY_IOS
private string gameId = "5215924";
#endif
private GameOverHandler gameOverHandler;
void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
}
else
{
Instance = this;
DontDestroyOnLoad(gameObject);
Advertisement.Initialize(gameId, testMode, this);
}
}
public void OnInitializationComplete()
{
Debug.Log("Unity Ads initialization complete.");
}
public void OnInitializationFailed(UnityAdsInitializationError error, string message)
{
Debug.Log($"Unity Ads Initialization Failed: {error} - {message}");
}
public void ShowAd(GameOverHandler gameOverHandler)
{
this.gameOverHandler = gameOverHandler;
Advertisement.Show("rewardedVideo", this);
}
public void OnUnityAdsAdLoaded(string placementId)
{
Debug.Log($"Ad Loaded: {placementId}");
}
public void OnUnityAdsFailedToLoad(string placementId, UnityAdsLoadError error, string message)
{
Debug.Log($"Error loading Ad Unit {placementId}: {error} - {message}");
}
public void OnUnityAdsShowFailure(string placementId, UnityAdsShowError error, string message)
{
Debug.Log($"Error showing Ad Unit {placementId}: {error} - {message}");
}
public void OnUnityAdsShowStart(string placementId) { }
public void OnUnityAdsShowClick(string placementId) { }
public void OnUnityAdsShowComplete(string placementId, UnityAdsShowCompletionState showCompletionState)
{
switch (showCompletionState)
{
case UnityAdsShowCompletionState.COMPLETED:
gameOverHandler.ContinueGame();
break;
case UnityAdsShowCompletionState.SKIPPED:
// Ad was skipped
break;
case UnityAdsShowCompletionState.UNKNOWN:
Debug.LogWarning("Ad Failed");
break;
}
}
}