Following along without too many sidesteps, here a render of my modular castle.
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Very good, nice touch the smoke from the little houses.
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Yeah, i found a small tutorial to make a low poly smoke particle system in blender which was educational. The low poly trees where a good match, easy to create and add some extra to the whole scene.
I find it always suprisingly nice how the shadows from cycles makes a scene more lively. Been experimenting with URP and HDRP in unity but even though it comes close, it will not match cycles (as expected) but must confess i have not tried out Raytracing in Unity yet.
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A fine castle. I like the proportions. The small houses makes the castle look very big.
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