Because we are creating an array of one type of actor, then placing all those actors at the same time, the FindEmptyLocation()
check never triggers to see if an actor’s CandidatePoint
overlaps an actor of the same types location. This results in Actors of the same type being able to be placed over one another - for example, you can often see Containers clipping through one another.
Don’t panic! It looks as though this is fixed in a later lesson
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