Hi everyone,
This was a tough challenge! I feel like I hampered myself using the subdivision surface modifier, as the low poly model that Mikey was working on looked simpler to work with for this challenge.
Here is the Knight model I ended up with.
I previously extruded a mane, but then went with a cube with an array modifier and fit to a bezier curve.
I also had a go at some eyes by bevelling and extruding a vertex, but decided to keep my knights smooth in the end.
I’m very impressed looking through everyone’s Knights!