I am curious, is there a reason that we didn’t even put a debug.log or print in Hit to illustrate how the animation already has a ‘Hit’ event wired up from the animation we imported?
Anyhow after putting in the Log statement and watching my game i can see that the animator creator already saved us a step to pin point the actual Hit during the animation. It appears that the person who made the animation set up the designer with a pre configured marker?? this is a question that comes to my mind now? Is this true thanks?
Thought this may help someone else