The HIt()

I am curious, is there a reason that we didn’t even put a debug.log or print in Hit to illustrate how the animation already has a ‘Hit’ event wired up from the animation we imported?

Anyhow after putting in the Log statement and watching my game i can see that the animator creator already saved us a step to pin point the actual Hit during the animation. It appears that the person who made the animation set up the designer with a pre configured marker?? this is a question that comes to my mind now? Is this true thanks?

Thought this may help someone else

That is correct. The animations already come with Hit() events at the correct location. Sam (or is it Rick?) will cover this in a later lecture.

tks

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